package attack.arfok;

import attack.nartan.SwordStrike;
import framework.BasicFighter;

public class ClawAttack extends SwordStrike {

	public ClawAttack(BasicFighter attacker) {
		super(attacker);
	}
	
	/*@Override
	public Rectangle getHitBox() {
		Rectangle hitBox, att;
		int width, // attack width
		   height, // attack height
		  hitboxY, // x position of the hitbox
		  hitboxX; // y position of the hitbox
		
		att = getAttacker().getHitBox();
		width = (int) (att.getWidth() * 2);
		height = (int) (att.getHeight() / 2);
		hitboxY = (int) (att.getY() +  att.getHeight() / 4);
		hitboxX = 0;
		
		if(attackAnimationUsed == attackAnimation) {
			hitboxX = (int) (att.getX() +  att.getWidth()); 
		} else {
			hitboxX = (int) (att.getX() - width); 
		}
		hitBox = new Rectangle(hitboxX, hitboxY, width, height);
		return attackAnimation.getFrame() == 1 || attackAnimationBackward.getFrame() == 1 ? 
				hitBox : new Rectangle(0, 0, -1, -1);
	}*/	
}